![]() ![]() Usually, you'll find gold or jade to hammer your axe into at the bottom of a lake, along with plants to pluck. Swimming is also introduced as a new way to explore environments, both above and underwater. (Luckily, all the side quests feel relatively unique, and don't fall into the typical fetch quest formula.) ![]() It's a nice change too the towns of Paititi and Kuwaq Yaku are all bustling with locals who are bafflingly ready to give you, a very white outsider, errands to run for them. I'd argue it has more in common with the first Tomb Raider than its successor Rise of the Tomb Raider, as the biggest hubs are new towns that don't feel as teeming with danger as Rise's central hub did. Similar to past games, environments are sometimes linear and sometimes wide open, with plenty of space to back travel and explore. At least the season pass promises more tombs in the future. The tombs are dense and take some time to complete, leading to the most clever puzzles in the entire game contrarily, the puzzles you come across in the main story usually take no more than a couple minutes to finish. Across the playable areas, there's usually just one to three tombs and maybe a crypt, the smaller areas leaning on the former number. My only quibble is that I wish there were more of them, even though there's arguably more than its predecessors. The tombs in Shadow of the Tomb Raider are the best in the series, easily. (In retrospect, I was very much thinking like an idiot when trying to solve it.) Another had a hall of mirrors that took me two hours to solve. For instance, in one the hardest part was fighting a pack of wolves before I even entered the puzzle area. ![]() Sometimes they feature combat, sometimes they don't, but they always host a puzzle to solve. Crypts are essentially traversal puzzles to get a new helpful piece of gear at the end, while tombs are full-on challenges that end with you getting an ability and no item (considering the story, I wonder if this was a purposeful choice of no artifact stealing). There's more tombs in this one, and crypts too. That's the first order of business that Shadow of the Tomb Raider remedies. Or as widespread complaints noted, never enough. As its tagline proudly states, this is where Lara "becomes" the Tomb Raider because in past games, she apparently wasn't raiding any tombs. Like an apology for the first two games making her a low-key sociopath so soon after she mourned the first man she murdered for survival back in 2013. But it's not just Lara's face that's changed again, it's her personality too. (Though Crystal Dynamics is still on the job at some capacity.) A new writer. All screenshots captured by reviewer natively on a PlayStation 4. Shadow of the Tomb Raider is essentially that tweet, but in video game form. The tweet itself is about forgiving pedophile Jared Fogle, but what's more iconic is what follows Dril's joke-appraisal of the disgraced Subway spokesman. There's an old Dril tweet that popped into my mind while I was playing Shadow of the Tomb Raider. ![]()
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